Display Name = "Château des Romances"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 874, 10, 48, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 874, 10, 48, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 874, 10, 48, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

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    ConditionalBranch([1, 1208, 0, 13, 2])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>We can't turn back just yet..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 328, 187, 2, 1])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>We've managed to escape somehow..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Let's get started with the strategy meeting.\nEveryone, come to the Pocket Castle."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice took out the Pocket Castle!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Let's get started with the strategy meeting.\nEveryone, come to the Pocket Castle."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias took out the Pocket Castle!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>To think we can go inside such a little castle...\nWhat a mysterious tool!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Fufufu, amazing, isn't it...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Fufufu, this thing sure is good.\nI took it from the Monster Lord of this world..."])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["All of us gathered in a room of the Pocket Castle to plan a strategy for the final battle against the Queen of Dreams--"])
    Wait([60])
    ChangeTransparency([0])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 943, 22, 19, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 5
Name = "EV005"

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    Script(["keep_all_equip"])
    Script(["set_temp_actors(807,808,812,815,811,813,816,817)"])
    RecoverAll([0, 0])
    ShowPicture([1, "iv_castle1", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>So that's the Château des Romances..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's definitely a sight that makes me doubt my own eyes.\nThere's no way that this huge, bizarre castle could possibly be real."])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>Oh no, we were too late..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the end, we were unable to stop the summoning of the Demonic Castle that Fulbeua mentioned. Something had come up just before we reached Grand Noah..."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>However... The Land of Night appears to be spreading slower than I imagined. There might've been a mistake when she summoned the Demonic Castle..."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Does that mean...we still have time?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If the Demonic Castle had appeared, this world should've fallen towards ruin immediately. But it doesn't appear to be that way right now..."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>But it's only a matter of time.\nEven as we speak, the power of dreams from the Demonic Castle is encroaching upon reality."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>In that case, we'd better act fast.\nWhat can we do about this, Rigeo?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>...I can feel some connection with the Land of Night inside the castle. Perhaps...there is a gate to another world inside?"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>If we can seal that gate...\nWould that mean this world would be saved?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>That's\\*\\fi if\\*\\fi we are able to seal it...\nBut how might we do that...?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>This gate is like that black vortex, right?\nThe ones that sucked us into this world...?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Yes, but I imagine this one is much larger.\nI wouldn't know how to close it..."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>At any rate, none of us have seen it.\nI can only imagine what it is..."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Instead of scratching our heads here...\nShouldn't we be trying different things once we come across the real deal?"])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Didn't we just escape from that game...?\nI'm a little worried..."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>If we waste this chance, our options will be narrowed. We need to take action while we still have time."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Even if things are getting desperate, we gotta do this--right?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>...In the end, we're just going to have to take this head-on. There's no other way we can go about this, is there?"])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lauratt quietly nodded.\nA strong determination could be seen in his eyes."])
    ShowTextAttributes(["lanpass_fc2", 3, 0, 2])
    ShowText(["\\n<Lampas>Weelll, I'm gonna leave the hard stuff to you guys. Me, I'm just going to spread my pollen around."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Same here.\nI'm just a fox to be honest."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>I'm not familiar with the circumstances of this world. My only purpose is to protect Kazuya."])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>Will Kazuya return to his own world when this is done? If so, then I shall take this on with all my strength."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's settled then.\nWe will be entering the Château des Romances from the front..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Reckless as this may be, we have no other choice.\nIf we just stand around with our hands behind our backs, this world will fall into ruin."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Everyone's prepared...? All right, let's go!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Understood, I'll accompany you!"])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>......!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the heroes set forth towards the Demonic Castle..."])
    PlaySE(["RPG::SE(@name=\"mon_asioto3\", @pitch=100, @volume=100)"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ErasePicture([1])
    FadeinScreen([])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>There's something really strange about this atmosphere... It feels both horrific and peaceful at the same time."])
    ScrollMap([8, 5, 4])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>The Château des Romances... I was never able to explore much of it, but what I see before us looks almost no different from the Demonic Castle of our world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rigeo cautiously checks her surroundings..."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>But these gargoyles aren't moving...\nI wonder why they aren't attacking us...?"])
    ScrollMap([2, 5, 4])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>What's a gargoyle...?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>They're those stone statues, and they too are Nightmares. Normally, they would attack us as soon as we approach them..."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Well, I guess that means we won't have to do any extra fighting. Okay then, let's proceed with caution..."])
    ControlVariables([1208, 1208, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

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    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])
